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Posts tagged knowledge
How do you Design Games for Flow State?

This article outlines and describes the flow state in the player experience. It’ll also explain the most important and influential reasons for designing for flow. Flow state is comprised of a balance of goals and feedback and how both are reflected and influenced by perceptual control. So, this article will examine how these disparate elements work together to help players engage in that state.

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What is a knowledge check?

This article will review what knowledge checks are for teaching, training, and games-based learning. Why we should use knowledge checks as both educators and game designers is reviewed as well as how assessing the learning of our students can be done within the context of the game. Types of knowledge will be covered as well as how we can structure and design these knowledge checks to determine if our students and players are on the right path. Feedback is important for knowledge checks as well as creating a bank of opportunities to check in with our students as the need arises.

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