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‘Guided’ play better for teaching children than direct instruction

Teaching younger children through 'guided' play can support key aspects of their learning and development, and is often regarded as better than traditional, direct instruction. Guided play broadly refers to playful educational activities which, although gently steered by an adult, give children the freedom to explore a learning goal in their own way.

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What makes serious games seriously good?

It is this understanding of the function of games that makes a brilliant case for the role of serious games as a key learning tool in contemporary business, consumer and educational environments. Games offer a way for brands to deepen their purpose with customers and as purpose-lead companies continue to outperform those that aren't clear about their purpose, the game is on to share that purpose with audiences in a relevant, meaningful and engaging way.

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Video games teach balance, reduce symptoms in autistic adolescents

While balance training may not necessarily sound fun to most adolescents, video games typically do. For adolescents with autism spectrum disorder, video games that improve their balance by teaching them yoga and tai chi poses also improve their posture, reduce the severity of their autism symptoms, and influence the structure of their brains.

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Gaming The New Year's Resolution

Social Influence: Creating a social game-like environment that encourages collaboration allows employees to support each other and become more willing to follow through on their goals. Ownership: Gamification can also increase employees' ownership over their New Year's professional and personal resolutions because they control their goals and success.

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Not Everyone Feels Welcome in Esports. This University Is Fighting Toxicity With Diversity.

The way Cassens sees it, all of them can benefit socially and academically from the community aspect of the esports program. At the University of Montana, esports player and fine arts student Canyon Hardy says coaches and staff make it clear that any harassment will get students booted from the program.

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Researcher at U-I creates educational game about the flu

A University of Iowa researcher whose two-year-old son died from influenza in early 2020 has helped develop an online game to teach children about about the flu and the importance of vaccines. U-I biology professor Maurine Neiman is co-creator of the game, "Flu's Clues," where players try to determine which countries around the world are seeing flu outbreaks.

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What Video Games Can Teach About Teaching

In his landmark 2003 book What Video Games Have to Teach Us About Learning and Literacy James Paul Gee detailed the ways video games do a better job of facilitating literacy learning than education institutions. Now is the perfect time to revisit the principles of why video games are so good at teaching and learning in ways most virtual classes don't seem to be.

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A serious gamed-based approach to assessing surgical residents

A team of Stanford Medicine-based surgeons has paired up with a UC-Santa Cruz "Serious game" developer and assistant professor, Edward Melcer, PhD, to create a game-based online platform for assessing surgical decision making. The patient's vital signs are displayed overhead. A medical chart provides a brief synopsis of the patient's signs and symptoms.

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Is There a Way to Combine Games and Education?

Is there a way to combine games and education? And if so, what are the benefits? Can games ever be beneficial to learning? Peachy Essay will help you with any writing services. Benefits of Using Games in Education One of the main arguments for using games in education is motivation. More benefits include; Games are Motivating One of the main benefits of using games in education is motivation.

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