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5 reasons video games should be more widely used in school

From my standpoint as a video game designer and scholar who specializes in game-based learning, I don't see a need to limit video game play among students during the school week. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom.

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Pending video game based on First Nation's history

Those chiefs and their histories, along with cultural traditions, other stories and ceremonies, are all expected to be part of a video game the First Nation is now developing with Lambton College. Tentatively titled Three Fires, the game could help boost knowledge of the First Nation's past, said Aamjiwnaang Chief Chris Plain.

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Play is the most natural form of learning, so why has society paused the game?

For me, primary school learning felt like recess, so receiving an award naming me best student all-rounder for my enthusiasm was a surprise since it felt like I was playing rather than being educated. By stark contrast, the formal teaching methods of high school were a shock to my system, prompting daydreaming during lessons because that engaging combination of explorative learning and play I knew and loved had vanished quicker than the sun

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Can video games improve kids’ money skills?

Mark Mazzu, a former banker and stockbroker who teaches at the online educational platform Outschool, uses Minecraft, another popular video game, to help kids learn about economics. Financial literacy experts also say that whether kids really pick up money lessons through video games depends largely on how parents talk with them about their online experience.

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12 Video Games That Can Teach You Money Lessons

Find Out: Mario Kart and 18 More of the Bestselling Video Games of All Time See: The 10 Most Valuable Video Game Companies Aside from being entertaining, engaging and just downright fun, video games can also give users unique insights into how the world works, and more specifically, the function of money and strategies around building and maintaining capital.

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Interactive learning: Can Games Serve as good Learning Tools?

Games and gaming can serve as excellent learning tools in the classroom and at home, while also boosting student interest and engagement in learning. Traditionally the games we play, whether physical games like kabaddi or soccer, board games like Monopoly or Chutes and Ladders, or card games like Uno, have always been enjoyed as family activities or to build our friendships.

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Applying game-based learning to animal disease preparedness

Anyone who has played the game knows that crossing a river in the wrong place at the wrong time or other poor decisions along the trail can end the game. What is new, Thomas said, is applying those concepts of in-person game-based learning for animal disease preparedness in a digital game that can be played by anyone as often as participants want.

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Video Games Are Teaching Players Real (And Alternate) History

History-based video games allow their players to engage with the past in completely new ways. There's a whole genre of similar video games that play around with the "What ifs" of the past - and in doing so, these games have started to teach us about history in new ways. As popular media goes, video games have an outsized power to shape how we look at history.

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Accessibility in video games should mean adding hard modes as well as just easy

A reader argues that companies worried about games being too hard also need to make sure they're difficult enough for more experienced players. I'm no expert on such things, so I don't want to say it's not related, but it seems to me a little patronising to suggest that once someone is no longer held back by options and controllers that they only want to play super easy games.

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